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HB Whitehorne Tech Wiki

Page history last edited by Andor Kish 13 years, 5 months ago

Welcome to H.B. Whitehorne's Tech Wiki

 

In this wiki, you will learn how to integrate 21st Century digital learning tools into lessons and curriculum. The digital learning tools that will be discussed in this wiki are iPod Touches, Flip Video Cameras, podcasts, and Digital Software, such as iTunes, iMovie, and GarageBand. Not sure what these digital learning tools are or how to use them? No sweat. This wiki will walk you through everything you need to know to get started creating your own podcasts and lessons. Heck, we'll even help get your feet wet by giving you some podcasts and lesson ideas to use in your classroom. You can't beat that! 

 

If you ever need help or have a question you can check out the FAQs and Glossary section or you can email at anytime at akish@veronaschools.org. The most important thing to remember is to be creative and not be afraid to infuse technology within your classroom. 

 

Where to Begin?

 

You can begin using the wiki in anyway that you would like. You can start with the iPod Touch section if you would like or you can begin with Flip Video Camera section. Some learners may find it worthwhile exploring the Digital Software section, the Glossary, or the FAQs first. The decision is totally yours. You can use the SideBar to the right to maneuver through the wiki. 

 

**To view a tutorial on how to navigate the H.B. Whitehorne Tech Wiki, please click here. You must have the latest version of Adobe Flash installed in order to view the tutorial. If you do not have the latest version, click here to obtain it.**

**It is recommended that you move from top-down in the SideBar when exploring the Wiki. DO NOT USE THE NAVIGATOR**

 

Objectives

 

  • To integrate 21st Century digital learning tools into lessons and curriculum
  • To attain new digital learning terminology 
  • To create a podcast (audio or video) and/or lesson plan integrating the technology from this wiki once you feel comfortable doing so

 

New Jersey Core Content Curriculum Standards[1]

 

  • 8.1 Educational Technology: All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. 
    • A. Technology Operations and Concepts
    • B. Creativity and Innovation
    • C. Communication and Collaboration
    • D. Digital Citizenship
    • E. Research and Information Literacy
    • F. Critical Thinking, Problem Solving, and Decision-Making 
  • 8.2 Technology Education, Engineering, and Design: All students will develop an understanding of the nature and impact of technology, engineering, technological design, and the designed world, as they relate to the individual, global society, and the environment. 
    •  A. Nature of Technology: Creativity and Innovation 
    •  B. Design:Critical Thinking, Problem Solving, and Decision-Making
    •  C. Technological Citizenship, Ethics, and Society
    •  D. Research and Information Fluency 
    •  E. Communication and Collaboration
    •  F. Resources for a Technological World
    •  G. The Designed World   

 

To learn more about the NJCCCS visit their website here: http://www.njcccs.org/

 

To learn more about the National Educational Technology Standards, please visit ISTE's website here: http://www.iste.org/AM/Template.cfm?Section=NETS 

Footnotes

  1. In grades 5-8, students expand their capacity to use operations and applications, apply information-literacy skills, and select the appropriate tools and resources to accomplish a variety of tasks, as they develop digital citizenship. As students participate in online learning communities, collaborating in the design of products that address local and global issues across the curriculum, they build understanding of the perspectives of learners from other countries. Students at this level can apply the design process in the development of products; understand impact constraints, trade-offs, and resource selection; and solve a design challenge and/or build a prototype using the design process. Students can explain why human-designed systems, products, and environments need to be monitored, maintained, and improved, and they recognize the interdependence of subsystems as parts of a system.

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